--- order: 2 title: Installing & Using GDLink for your Project status: published --- # Installing & Using GDLink for your Project GDLink targets the Godot 4.6.3-stable validation baseline and is tested on Godot 4.7. Five short steps and you're in the editor. ## 1. Drop the addon into your project Copy the `addons/gdlink` folder from the release zip into your Godot project. Keep the folder layout as `addons/gdlink` — Godot uses that exact path to find the plugin. ## 2. Open the project in Godot If Godot was already running, restart it so the editor picks up the new addon folder. (Godot scans on startup, not continuously.) ## 3. Enable the plugin Go to **Project → Project Settings → Plugins** and check the box next to **GDLink**. ```{note} After enabling GDLink, the **License** section may not appear under Project Settings right away. Close the Project Settings window and reopen it — the **GDLink → License** panel will then be available. (Godot only adds the new settings page when the dialog is next opened.) ``` ## 4. Activate your license & connect with your people After checkout you should land in your inbox within a couple of minutes with **two emails**: 1. **Purchase receipt** — your **license key** lives in this one. (GDLink Basic is free forever, but it still uses the same receipt-and-license-key flow; same email shape, just no charge.) 2. **GDLink welcome email** — from us; this is the one with your **Discord community access link**. ### 4a. Activate your license GDLink ships with built-in license-key activation. Without a valid key, the editor stays locked. Free-forever Basic uses this same activation path, so keep the Basic key handy even though there is no trial clock or charge. 1. Open **Project → Project Settings → GDLink → License**. 2. Paste the license key from your purchase receipt. 3. Click **Activate**. If the key is accepted, GDLink unlocks for the project and you're good to keep moving. If activation complains, double-check there's no stray whitespace at the start or end, and make sure you grabbed the key (a string with hyphens) rather than the order number that sits next to it on the receipt. ```{important} **Treat your license key like a password.** It's a single-activation credential — don't paste it into tutorial recordings, screenshots, or public support posts. If you lose your copy, the welcome email is replay-able from your account. ``` ### 4b. Connect with your people The GDLink Discord is the fastest way to ask questions, share what you're building, and follow what's coming next. The **welcome email from us** has two ways in: * **Connect to GDLink Discord** *(recommended)* — one click, a quick Discord authorize prompt, and your tier role is assigned automatically. You land in the server already tagged for whatever you bought. * **Plain Discord invite** — a regular `discord.gg/…` link, also in the email. Use this if you'd rather follow Discord's normal join flow. You'll arrive as a public member; click the Connect button later any time to claim your tier role. #### What your tier unlocks Everyone who joins sees the public spaces — welcome, rules, the community channels, release notes, the docs/bug-reports lounges. Paid tiers unlock private channels on top: | Your role | Private channels you can see | | ------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------- | | **GDLink Basic** | `#basic-lounge` and `#it-support-basic` | | **GDLink Plus** | Everything in Basic, plus `#plus-lounge` and `#it-support-gdlink-plus`. Plus also includes the community **subscriber** channels (bundled). | | **GDLink Pro** | Everything in Plus, plus `#pro-lounge` and `#it-support-pro-lounge`. | | **Subscribers** (the standalone community subscription) | `#subscribers`, `#subscriber-support`, and the community entry-level `#basic-lounge`. | If you don't see the welcome email within a few minutes, check spam — it comes from no-reply@contact.solventech.ca. Still missing? solventechca@gmail.com will replay it. ## 5. Open the GDLink panel In the editor, open the **GDLink** panel and select a node that will own the logic graph. Drag listeners onto the canvas, wire them into gates, and finish with executors that actually *do* something. That's the whole install. Go make a thing.