---
generated_by: gdlink-build
generated_at: 2026-06-23T12:34:28Z
do_not_edit: true
title: Gravity
brick_type: executor
tier: Basic
generated: true
---
# Gravity
**Category:** Executor
**Tier:** Basic
## Purpose
Overrides default physics gravity for an object, supporting directional gravity, point attraction (gravity wells), and zero gravity for complex gameplay mechanics like walking on walls, planetary orbit, or localized gravity zones.
## Visual Reference
```{raw} html
```
```{raw} html
```
## Properties
| Property | Type | Default | Notes |
|---|---|---|---|
| Mode | option | Directional | Directional: Constant force. Point: Attract to target. Zero: Disable gravity. Restore: Use project default. |
| Direction | vector3 | [0, -1, 0] | Direction of gravity (Normalized) |
| Strength | float | 9.8 | Gravity strength (9.8 m/s² or 980 px/s²) |
| Target | string | | [Point Mode] Object to be attracted towards |
| Fall Mult | float | 1.0 | Gravity multiplier when falling (1.0=normal, 2.0=faster fall) |
| Falloff | float | 100.0 | [Point Mode] Radius of influence or attenuation start |