--- generated_by: gdlink-build generated_at: 2026-06-23T12:34:28Z do_not_edit: true title: Group brick_type: executor tier: Basic generated: true --- # Group **Category:** Executor **Tier:** Basic ## Purpose Collection is retained as a compatibility concept only. ## Visual Reference ```{raw} html
As added to your scene
Group brick as it appears in the GDLink editor
``` ```{raw} html
Generated UI Mockup — showing expanded properties
Group
-
x
Name:
Label this brick...
Operation:
Add to Group
Group Name:
v
Target Object:
self
v
Method Name:
v
Method Arg:
v
``` ## Properties | Property | Type | Default | Notes | |---|---|---|---| | Operation | option | Add to Group | Collection operation | | Group Name | string | | Godot group name (e.g., 'enemies', 'collectibles') | | Target Object | string | self | Object to add/remove (self = owner, or name/path) | | Method Name | string | | [Call Method] Function to call on all group members | | Method Arg | string | | [Call Method] Optional argument (as string) | ## Notes - This consolidation reduces duplicated menu surface and keeps the queue focused on bricks that still need real P3 work. - If old discussion or backlog notes mention `Collection`, interpret that as **Group** unless explicitly stated otherwise. --- **Last Updated**: March 30, 2026 **Status**: Folded into `Group` **Priority**: N/A (handled by `Group`)