--- generated_by: gdlink-build generated_at: 2026-06-23T12:34:28Z do_not_edit: true title: Inventory brick_type: executor tier: Basic generated: true --- # Inventory **Category:** Executor **Tier:** Basic ## Purpose Provides all runtime inventory mutations — creating the inventory, adding/removing/moving items, and refreshing the UI — in a single brick surface. ## Visual Reference ```{raw} html
As added to your scene
Inventory brick as it appears in the GDLink editor
``` ```{raw} html
Generated UI Mockup — showing expanded properties
Inventory
-
x
Name:
Label this brick...
``` ## Properties This brick does not expose a generated property table yet. See the source specification for implementation notes.