---
generated_by: gdlink-build
generated_at: 2026-06-23T12:34:28Z
do_not_edit: true
title: Message
brick_type: executor
tier: Basic
generated: true
---
# Message
**Category:** Executor
**Tier:** Basic
## Purpose
Sends messages to other objects via the MessageBus system, enabling object-to-object communication and event broadcasting.
## Visual Reference
```{raw} html
```
## When To Use
- Event broadcasting (boss dies -> trigger cutscene)
- Combat systems (projectile hits -> deal damage)
- UI updates (score changes -> update HUD)
- Quest systems (item collected -> check completion)
- State synchronization (button pressed -> open door)
- Audio cues (footstep -> play sound at location)
- Object spawning (enemy dies -> spawn loot)
## Runtime Behavior
**Executes**: When activated, broadcasts a message to specified recipients
```{raw} html
```
## Properties
| Property | Type | Default | Notes |
|---|---|---|---|
| Subject | string | | For Listener: subject to listen for (empty=any). For Executor: subject to send |
| Target | string | | [Executor only] Target object name (empty = broadcast to all) |
| Body Type | option | Text | [Executor only] Send text message or property value |
| Body/Property | string | | [Executor only] Message text or property name to send |
| Scope | option | Local | [Executor only] Read property from local or global variables |
## Example Use Cases
**Broadcast Boss Death**:
```
Property(HP, Less or Equal, 0) -> AND -> Message(subject=boss_defeated, body="", target=All)
// Multiple listeners:
// - Music system plays victory theme
// - UI shows completion message
// - Door unlocks
```
**Deal Damage**:
```
Collision(Player) -> AND -> Message(subject=damage, body=25, target=Player)
// Sends damage value to player object
```
**Door Button System**:
```
// Button object:
Collision(Player) -> AND -> Message(subject=door1_open, body="", target=Door1)
// Door object:
Message_Listener(subject=door1_open) -> AND -> Motion(move_up)
```
**Score Update**:
```
Collision(Collectible) -> AND -> Message(subject=score_update, body=100, target=HUD)
// Tells HUD to add 100 points
```
**Quest System**:
> Sample inspector layout removed for compatibility.