---
generated_by: gdlink-build
generated_at: 2026-06-23T12:34:28Z
do_not_edit: true
title: Vibration
brick_type: executor
tier: Basic
generated: true
---
# Vibration
**Category:** Executor
**Tier:** Basic
## Purpose
Triggers gate/gamepad rumble for tactile feedback.
## Visual Reference
```{raw} html
```
## When To Use
**1. Weapon Fire**
```
Keyboard Listener (Key: "Space", Tap: true)
-> AND Gate
-> Vibration Executor (Pattern: Pulse, Intensity: 0.7, Duration: 0.1)
-> Sound Executor (Play: "gunshot.wav")
```
Short vibration on each shot.
**2. Explosion Impact**
```
Collision Listener (Group: "explosives")
-> AND Gate
-> Vibration Executor (Pattern: Ramp Down, Intensity: 1.0, Duration: 0.5, Strong: 1.0, Weak: 0.5)
```
Heavy rumble that fades.
**3. Low Health Heartbeat**
```
Property Listener (Global "health" < 20)
-> Always Listener (Pulse: 1 second)
-> AND Gate
-> Vibration Executor (Pattern: Pulse, Intensity: 0.3, Duration: 0.15)
```
Rhythmic pulse when low health.
**4. Driving Engine**
```
Property Listener (Global "engine_on" == true)
-> Always Listener
-> AND Gate
-> Vibration Executor (Pattern: Continuous, Intensity: 0.4, Duration: 0.1, Strong: 0.6, Weak: 0.2)
```
Continuous engine rumble (retriggered every 0.1s).
**5. Charging Attack**
```
Keyboard Listener (Key: "C", Hold: true)
-> AND Gate
-> Vibration Executor (Pattern: Ramp Up, Intensity: 0.8, Duration: 2.0)
```
Vibration intensifies as attack charges.
## Runtime Behavior
**Executes**: Sends vibration command to game gate
```{raw} html
Intensity0.5
v
Duration0.2
v
Verbose
```
## Properties
| Property | Type | Default | Notes |
|---|---|---|---|
| Target | option | Gamepad | Gamepad: rumble a connected controller. Handheld: vibrate the phone (Android native + Web via navigator.vibrate). iOS Safari does not support web vibration. |
| Device | int | 0 | Gamepad device ID (0 = first connected gamepad) |
| Pattern | option | Pulse | Pulse: fire once per activation \| Continuous: re-trigger every tick while gate is active |
| Intensity | float | 0.5 | Vibration strength (0.0-1.0). Ignored when Target=Handheld (browser/OS controls amplitude). |
| Duration | float | 0.2 | How long to vibrate in seconds |
| Verbose | bool | False | Log vibration dispatch to console (controlled by ladybug button) |