---
generated_by: gdlink-build
generated_at: 2026-06-23T12:34:28Z
do_not_edit: true
title: XR Avatar
brick_type: executor
tier: Pro
generated: true
---
# XR Avatar
**Category:** Executor
**Tier:** Pro
## Purpose
Drives skeletal and blend-shape data from XR trackers onto visual meshes.
## Visual Reference
```{raw} html
```
## Runtime Behavior
**Inputs**
- **Activate** (Boolean): When true, continuously drive the target skeleton/mesh from tracker data each tick.
**Properties**
**Core (always visible)**
- **avatar_target** (Enum, default `"Hand"`): `Hand`, `Body`, `Face`
- **update_frequency** (Enum, default `"Every Frame"`): `Every Frame`, `Physics Tick`
**Hand Mode (`visible_if: {avatar_target: "Hand"}`)**
- **tracker_hand** (Enum): `Left`, `Right`
- **target_skeleton** (NodePath): Path to Skeleton3D node.
- **hide_when_lost** (Bool, default `true`): Hide hand mesh when tracking is lost.
- **bone_update** (Enum, default `"Full"`): `Full` (position + rotation), `Rotation Only`
**Body Mode (`visible_if: {avatar_target: "Body"}`)**
- **tracker_name** (String, default `"PrimaryBody"`): XRBodyTracker name.
- **target_skeleton** (NodePath): Path to Skeleton3D node.
- **selective_tracking** (Flags, default `Full`): `Full`, `Upper Body`, `Lower Body`, `Hands Only`
- **bone_update** (Enum, default `"Full"`): `Full`, `Rotation Only`
**Face Mode (`visible_if: {avatar_target: "Face"}`)**
- **face_tracker** (String, default `"PrimaryFace"`): XRFaceTracker name.
- **target_mesh** (NodePath): Path to MeshInstance3D with blend shapes.
- **face_mapping** (Enum, default `"Auto-Map"`): `Auto-Map` (match blend shape names), `Manual` (explicit mapping table)
---
```{raw} html
```
## Properties
| Property | Type | Default | Notes |
|---|---|---|---|
| Target | option | Hand | Avatar driving mode |
| Update | option | Every Frame | How often to sync tracker data |
| Hand | option | Right | Which hand to drive |
| Skeleton | string | | Path to Skeleton3D node |
| Hide Lost | bool | True | Hide hand mesh when tracking is lost |
| Bones | option | Full | Full transform or rotation only |
| Tracker | string | PrimaryBody | XRBodyTracker name |
| Skeleton | string | | Path to Skeleton3D node |
| Region | option | Full | Body regions to drive |
| Bones | option | Full | Full transform or rotation only |
| Tracker | string | PrimaryFace | XRFaceTracker name |
| Mesh | string | | Path to MeshInstance3D with blend shapes |
| Mapping | option | Auto-Map | Auto-Map: match blend shape names. Manual: explicit table |