---
generated_by: gdlink-build
generated_at: 2026-06-23T12:34:28Z
do_not_edit: true
title: XR Haptic
brick_type: executor
tier: Pro
generated: true
---
# XR Haptic
**Category:** Executor
**Tier:** Pro
## Purpose
Triggers vibration feedback on XR controllers.
## Visual Reference
```{raw} html
```
## Runtime Behavior
**Inputs**
- **Activate** (Boolean): Triggers the haptic pulse.
**Properties**
- **target_hand** (Enum, default `"Active"`): `Left`, `Right`, `Both`, `Active` (the controller that triggered activation)
- **intensity** (Float, default `0.5`): Vibration strength (0.0-1.0).
- **duration** (Float, default `0.1`): Pulse length in seconds.
- **frequency** (Float, default `0.0`): Resonant frequency in Hz (0 = device default; requires hardware support).
- **pattern** (Enum, default `"Single"`): `Single`, `Double`, `Ramp`
- `Single`: One pulse at specified intensity/duration.
- `Double`: Two short pulses separated by a gap (duration/3 each, gap = duration/3).
- `Ramp`: Linearly ramp intensity from 0 to `intensity` over `duration`.
---
```{raw} html
Intensity0.5
v
Duration0.1
v
```
## Properties
| Property | Type | Default | Notes |
|---|---|---|---|
| Hand | option | Active | Target controller (Active = triggering hand) |
| Pattern | option | Single | Single pulse, double tap, or intensity ramp |
| Intensity | float | 0.5 | Vibration strength (0.0-1.0) |
| Duration | float | 0.1 | Pulse length in seconds |
| Freq (Hz) | float | 0.0 | Resonant frequency (0 = device default) |