--- generated_by: gdlink-build generated_at: 2026-06-23T12:34:28Z do_not_edit: true title: NOR brick_type: gate tier: Basic generated: true --- # NOR **Category:** Gate **Tier:** Basic ## Purpose Outputs TRUE when NONE of the connected inputs are active. ## Visual Reference ```{raw} html
As added to your scene
NOR brick as it appears in the GDLink editor
``` ## When To Use - Idle detection (no input from player) - Safe states (no hazards present) - Default behaviors (when nothing else is active) - "None of the above" conditions - Negative conditions (not this, not that, not anything) ## Runtime Behavior **Triggers**: When ALL connected inputs are FALSE (inverse of OR) ```{raw} html
Generated UI Mockup — showing expanded properties
NOR
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x
Type:
NOR
``` ## Properties | Property | Type | Default | Notes | |---|---|---|---| | Type | option | NOR | Logic gate type - change without reconnecting | ## Example Use Cases **Idle Animation**: > Sample inspector layout removed for compatibility. **Safe to Proceed**: > Sample inspector layout removed for compatibility. **Default Behavior**: > Sample inspector layout removed for compatibility. **All Clear Check**: > Sample inspector layout removed for compatibility.