--- generated_by: gdlink-build generated_at: 2026-06-23T12:34:28Z do_not_edit: true title: OR brick_type: gate tier: Basic generated: true --- # OR **Category:** Gate **Tier:** Basic ## Purpose Outputs TRUE when ANY connected input listener is active. ## Visual Reference ```{raw} html
As added to your scene
OR brick as it appears in the GDLink editor
``` ## When To Use - Alternative inputs (keyboard OR gamepad) - Multiple trigger conditions (timer done OR health low) - Fallback behaviors (primary failed OR secondary triggered) - Emergency systems (fire alarm OR smoke detector) - Any-of conditions (hit by bullet OR explosion OR fall damage) ## Runtime Behavior **Triggers**: When at least one connected input is TRUE ```{raw} html
Generated UI Mockup — showing expanded properties
OR
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x
Type:
OR
``` ## Properties | Property | Type | Default | Notes | |---|---|---|---| | Type | option | OR | Logic gate type - change without reconnecting | ## Example Use Cases **Alternative Movement Inputs**: > Sample inspector layout removed for compatibility. **Multiple Win Conditions**: > Sample inspector layout removed for compatibility. **Emergency Stop**: > Sample inspector layout removed for compatibility. **Any Damage Source**: > Sample inspector layout removed for compatibility.