The boss fight should be in the game, not in your editor.
Start building Godot 4.6.3+ gameplay logic visually with GDLink — tested and confirmed fully functional on Godot 4.7.
The boss fight should be in the game, not in your editor.
Developers that use open source software deserve Enterprise level tooling and support too!
The visual logic toolkit for Godot. Download it, drop the addon into your project, and start connecting listeners, gates, and executors (actions) right away.
You can also head over to the Godot Asset Store and download GDLink from there.
GDLink Basic gives Godot creators a visual way to build 2D and UI game logic without turning every idea into a scripting detour. Connect listeners, gates, and executors (actions) to prototype player movement, menus, interactions, simple rules, feedback, and scene behavior directly inside Godot.
It is built for practical learning and fast iteration: start small, test often, and use GDLink to make common gameplay logic easier to see, adjust, and reuse.
Get subscriber access to GDLink Discord.
2D & UI + 3D
2D & UI & 3D + XR
We are a (very) small team, with big ambitions. If you like what we are doing here and want to support us, thank you!
DonateSubscription Purchase unlocks early access to new logic bricks, resources, demos, and some of the otherwise paid tutorials for free. The inside scoop on what’s next for GDLink and what’s going on with the subscriber community.
Get subscriber access to GDLink Discord.
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