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  • Getting Started
    • How to Get GDLink
    • Installing & Using GDLink for your Project
    • The GDLink Toolset
  • Core Concepts
    • Logic Bricks
    • Listeners, Gates, Executors
    • Variables
    • States
    • Runtime Model
  • Guides
    • 2D and UI Workflows
    • 3D Workflows
    • XR Workflows
    • Debugging
  • Logic Reference
    • Listener Reference
      • Always
      • Delay
      • Keyboard
      • Mouse
      • Cursor
      • Gamepad
      • Touch
      • UI Hover
      • UI Click
      • Collision
      • Ray
      • Near
      • Radar
      • Transform
      • Movement
      • Gravity
      • Variable
      • Random
      • Inventory
      • Message
      • Signal
      • XR Input
      • XR Tracking
      • XR Ray
    • Gate Reference
      • AND
      • OR
      • XOR
      • NAND
      • NOR
      • Expression
      • State
      • GDScript
      • XR
    • Executor Reference
      • Motion2D
      • Motion3D
      • Gravity
      • Path
      • Vehicle3D
      • Servo
      • Track To
      • Transform2D
      • Transform3D
      • Visibility
      • Material
      • Advanced Material Shader
      • Light
      • Particle
      • Sprite
      • Animation
      • Camera
      • SpringArm3D
      • Parent
      • Edit Object
      • Sound
      • Vibration
      • Mouse
      • Cursor
      • Timer
      • Window
      • Scene
      • Game
      • Inventory
      • UI Parameters
      • UI Visibility
      • Label
      • State
      • Variable
      • Math
      • Random
      • Message
      • Signal
      • Print
      • Group
      • XR Session
      • XR Haptic
      • XR Movement
      • XR Interaction
      • XR Avatar
      • XR Passthrough
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Installing & Using GDLink for your Project¶

GDLink targets the Godot 4.6.3-stable validation baseline and is tested on Godot 4.7. Five short steps and you’re in the editor.

1. Drop the addon into your project¶

Copy the addons/gdlink folder from the release zip into your Godot project. Keep the folder layout as addons/gdlink — Godot uses that exact path to find the plugin.

2. Open the project in Godot¶

If Godot was already running, restart it so the editor picks up the new addon folder. (Godot scans on startup, not continuously.)

3. Enable the plugin¶

Go to Project → Project Settings → Plugins and check the box next to GDLink.

Note

After enabling GDLink, the License section may not appear under Project Settings right away. Close the Project Settings window and reopen it — the GDLink → License panel will then be available. (Godot only adds the new settings page when the dialog is next opened.)

4. Activate your license & connect with your people¶

After checkout you should land in your inbox within a couple of minutes with two emails:

  1. Purchase receipt — your license key lives in this one. (GDLink Basic is free forever, but it still uses the same receipt-and-license-key flow; same email shape, just no charge.)

  2. GDLink welcome email — from us; this is the one with your Discord community access link.

4a. Activate your license¶

GDLink ships with built-in license-key activation. Without a valid key, the editor stays locked. Free-forever Basic uses this same activation path, so keep the Basic key handy even though there is no trial clock or charge.

  1. Open Project → Project Settings → GDLink → License.

  2. Paste the license key from your purchase receipt.

  3. Click Activate.

If the key is accepted, GDLink unlocks for the project and you’re good to keep moving. If activation complains, double-check there’s no stray whitespace at the start or end, and make sure you grabbed the key (a string with hyphens) rather than the order number that sits next to it on the receipt.

Important

Treat your license key like a password. It’s a single-activation credential — don’t paste it into tutorial recordings, screenshots, or public support posts. If you lose your copy, the welcome email is replay-able from your account.

4b. Connect with your people¶

The GDLink Discord is the fastest way to ask questions, share what you’re building, and follow what’s coming next. The welcome email from us has two ways in:

  • Connect to GDLink Discord (recommended) — one click, a quick Discord authorize prompt, and your tier role is assigned automatically. You land in the server already tagged for whatever you bought.

  • Plain Discord invite — a regular discord.gg/… link, also in the email. Use this if you’d rather follow Discord’s normal join flow. You’ll arrive as a public member; click the Connect button later any time to claim your tier role.

What your tier unlocks¶

Everyone who joins sees the public spaces — welcome, rules, the community channels, release notes, the docs/bug-reports lounges. Paid tiers unlock private channels on top:

Your role

Private channels you can see

GDLink Basic

#basic-lounge and #it-support-basic

GDLink Plus

Everything in Basic, plus #plus-lounge and #it-support-gdlink-plus. Plus also includes the community subscriber channels (bundled).

GDLink Pro

Everything in Plus, plus #pro-lounge and #it-support-pro-lounge.

Subscribers (the standalone community subscription)

#subscribers, #subscriber-support, and the community entry-level #basic-lounge.

If you don’t see the welcome email within a few minutes, check spam — it comes from no-reply@contact.solventech.ca. Still missing? solventechca@gmail.com will replay it.

5. Open the GDLink panel¶

In the editor, open the GDLink panel and select a node that will own the logic graph. Drag listeners onto the canvas, wire them into gates, and finish with executors that actually do something.

That’s the whole install. Go make a thing.

Next
The GDLink Toolset
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How to Get GDLink
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On this page
  • Installing & Using GDLink for your Project
    • 1. Drop the addon into your project
    • 2. Open the project in Godot
    • 3. Enable the plugin
    • 4. Activate your license & connect with your people
      • 4a. Activate your license
      • 4b. Connect with your people
        • What your tier unlocks
    • 5. Open the GDLink panel