Installing & Using GDLink for your Project¶
GDLink requires Godot 4.7 or later and is validated on Godot 4.7.2-stable. Five short steps and you’re in the editor.
1. Get the addon into your project¶
From the Godot Asset Store (Godot 4.7+) — open the Asset Store tab in the editor, search for GDLink, and hit Download. Godot puts it in the right place for you.
From a release zip — copy the addons/gdlink folder from the zip into your Godot project. Keep the folder layout as addons/gdlink — Godot uses that exact path to find the plugin.
2. Open the project in Godot¶
If Godot was already running, restart it so the editor picks up the new addon folder. (Godot scans on startup, not continuously.)
3. Enable the plugin¶
Go to Project → Project Settings → Plugins and check the box next to GDLink.
Note
After enabling GDLink, the License section may not appear under Project Settings right away. Close the Project Settings window and reopen it — the GDLink → License panel will then be available. (Godot only adds the new settings page when the dialog is next opened.)
4. Activate your license & connect with your people¶
Note
Installed GDLink Lite from the Godot Asset Store? There is nothing to activate. Lite carries its own license and unlocks itself the first time the plugin loads — no key to paste and no agreement to accept before you can start. Skip 4a entirely.
Worth knowing: a free Basic key gets you the same bricks plus the release-notes email and the Discord support channels in 4b below. Still no strings attached, just a little paperwork — Lite is zero-signup, so it leaves us no way to reach you. See How to Get GDLink.
After checkout you should land in your inbox within a couple of minutes with two emails:
Purchase receipt — your license key lives in this one. (GDLink Basic is free forever, but it still uses the same receipt-and-license-key flow; same email shape, just no charge.)
GDLink welcome email — from us; this is the one with your Discord community access link.
4a. Activate your license¶
GDLink ships with built-in license-key activation. Basic, Plus, and Pro each need a key before the editor unlocks; free-forever Basic uses this same activation path, so keep the Basic key handy even though there is no trial clock or charge.
Open Project → Project Settings → GDLink → License.
Paste the license key from your purchase receipt.
Click Activate.
If the key is accepted, GDLink unlocks for the project and you’re good to keep moving. If activation complains, double-check there’s no stray whitespace at the start or end, and make sure you grabbed the key (a string with hyphens) rather than the order number that sits next to it on the receipt.
Important
Treat your license key like a password. It’s a single-activation credential — don’t paste it into tutorial recordings, screenshots, or public support posts. If you lose your copy, the welcome email is replay-able from your account.
4b. Connect with your people¶
The GDLink Discord is the fastest way to ask questions, share what you’re building, and follow what’s coming next. The welcome email from us has two ways in:
Connect to GDLink Discord (recommended) — one click, a quick Discord authorize prompt, and your tier role is assigned automatically. You land in the server already tagged for whatever you bought.
Plain Discord invite — a regular
discord.gg/…link, also in the email. Use this if you’d rather follow Discord’s normal join flow. You’ll arrive as a public member; click the Connect button later any time to claim your tier role.
What your tier unlocks¶
Everyone who joins sees the public spaces — welcome, rules, the community channels, release notes, the docs/bug-reports lounges. Paid tiers unlock private channels on top:
Your role |
Private channels you can see |
|---|---|
GDLink Basic |
|
GDLink Plus |
Everything in Basic, plus |
GDLink Pro |
Everything in Plus, plus |
Subscribers (the standalone community subscription) |
|
If you don’t see the welcome email within a few minutes, check spam — it comes from no-reply@contact.solventech.ca. Still missing? solventechca@gmail.com will replay it.
5. Open the GDLink panel¶
In the editor, open the GDLink panel and select a node that will own the logic graph. Drag listeners onto the canvas, wire them into gates, and finish with executors that actually do something.
That’s the whole install. Go make a thing.