Guides¶ 2D and UI Workflows Reading input Moving and animating Building UI — HUDs and menus Putting it together — a 2D character Where to go next 3D Workflows Moving characters and objects Cameras Vehicles and spring arms Lighting and materials Sensing the 3D world Putting it together — a 3D character Where to go next XR Workflows Starting a session Reading the player Filtering with the XR gate Moving and interacting Embodiment and mixed reality Putting it together — a basic VR loop Where to go next Debugging Keep the Output panel meaningful Start with a print probe Prefer closed-loop proof Watch events and messages A debugging checklist Where to go next