Cursor

Category: Executor Tier: Basic

Purpose

Controls the runtime cursor graphic, visibility, confinement/capture behavior, and simple frame-path cursor animation.

Visual Reference

As added to your scene
Cursor brick as it appears in the GDLink editor

Runtime Behavior

  • Default + visible=true -> Input.MOUSE_MODE_VISIBLE

  • Default + visible=false -> Input.MOUSE_MODE_HIDDEN

  • Screen Locked + visible=true -> Input.MOUSE_MODE_CONFINED

  • Screen Locked + visible=false -> Input.MOUSE_MODE_CONFINED_HIDDEN

  • Center Locked -> Input.MOUSE_MODE_CAPTURED

Generated UI Mockup — showing expanded properties
Cursor
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x
Name:
Label this brick...

Properties

This brick does not expose a generated property table yet. See the source specification for implementation notes.