Gravity¶
Category: Listener Tier: Basic
Purpose¶
Detects the current gravity state of the object, enabling logic to react to changes in gravity such as zero-G animations, wall-walking controls, or gravity well effects.
Visual Reference¶

When To Use¶
Zero-G Animation:
Listener:
Gravity(Mode: Value, Property: Strength, Compare: Equal, Value: 0).Gate: AND.
Executor: Animation (Float).
Wall Walking Camera:
Listener:
Gravity(Mode: Value, Property: Direction Y, Compare: Greater, Value: 0.1) -> means Gravity is UP.Executor: Camera (Rotate 180).
Properties¶
Property |
Type |
Default |
Notes |
|---|---|---|---|
Mode |
option |
State |
State: Check gravity status. Value: Check gravity numbers. |
Property |
option |
Active |
What to check |
Target Mode |
option |
Directional |
Gravity mode to match |
Test |
option |
Equal |
[Value Mode] Comparison |
Value |
float |
0.0 |
[Value Mode] Threshold value |
Invert |
bool |
False |
Trigger when the gravity condition is not met |
Verbose |
bool |
False |
Log gravity listener state via ladybug |