Gravity¶
Category: Executor Tier: Basic
Purpose¶
Overrides default physics gravity for an object, supporting directional gravity, point attraction (gravity wells), and zero gravity for complex gameplay mechanics like walking on walls, planetary orbit, or localized gravity zones.
Visual Reference¶

Properties¶
Property |
Type |
Default |
Notes |
|---|---|---|---|
mode |
String, “Directional” |
Gravity mode - Directional, Point, Zero, or Restore |
|
vector |
Vector3, Vector3(0, -1, 0) |
Directional gravity vector. The serialized property remains Vector3 for compatibility; 2D/Control authoring hides Z through the existing axis-visibility workflow while 3D authoring shows X/Y/Z. |
|
vector |
Vector3, Vector3(0,-1,0) |
Direction of gravity for Directional mode |
|
strength |
Float, 9.8 |
Magnitude of gravity force |
|
target_object |
String, “” |
Name of attractor object for Point mode |
|
falloff |
Float, 0.0 |
Distance-based gravity attenuation for Point mode |