Gravity

Category: Executor Tier: Basic

Purpose

Overrides default physics gravity for an object, supporting directional gravity, point attraction (gravity wells), and zero gravity for complex gameplay mechanics like walking on walls, planetary orbit, or localized gravity zones.

Visual Reference

As added to your scene
Gravity brick as it appears in the GDLink editor
Generated UI Mockup — showing expanded properties
Gravity
-
x
Name:
Label this brick...
Mode:
Directional
Direction:X
0
v
Y
-1
v
Z
0
v
Strength:
9.8
v
Target:
v
Fall Mult:
1.0
v
Falloff:
100.0
v

Properties

Property

Type

Default

Notes

Mode

option

Directional

Directional: Constant force. Point: Attract to target. Zero: Disable gravity. Restore: Use project default.

Direction

vector3

[0, -1, 0]

Direction of gravity (Normalized)

Strength

float

9.8

Gravity strength (9.8 m/s² or 980 px/s²)

Target

string

[Point Mode] Object to be attracted towards

Fall Mult

float

1.0

Gravity multiplier when falling (1.0=normal, 2.0=faster fall)

Falloff

float

100.0

[Point Mode] Radius of influence or attenuation start