Gravity

Category: Executor Tier: Basic

Purpose

Overrides default physics gravity for an object, supporting directional gravity, point attraction (gravity wells), and zero gravity for complex gameplay mechanics like walking on walls, planetary orbit, or localized gravity zones.

Visual Reference

As added to your scene
Gravity brick as it appears in the GDLink editor
Generated UI Mockup — showing expanded properties
Gravity
-
x
Name:
Label this brick...
Mode:
v
Vector:
v
Vector:
v
Strength:
v
Target Object:
v
Falloff:
v

Properties

Property

Type

Default

Notes

mode

String, “Directional”

Gravity mode - Directional, Point, Zero, or Restore

vector

Vector3, Vector3(0, -1, 0)

Directional gravity vector. The serialized property remains Vector3 for compatibility; 2D/Control authoring hides Z through the existing axis-visibility workflow while 3D authoring shows X/Y/Z.

vector

Vector3, Vector3(0,-1,0)

Direction of gravity for Directional mode

strength

Float, 9.8

Magnitude of gravity force

target_object

String, “”

Name of attractor object for Point mode

falloff

Float, 0.0

Distance-based gravity attenuation for Point mode