Math¶
Category: Executor Tier: Basic
Purpose¶
Performs native math against Local or Global variables.
Visual Reference¶

Properties¶
Property |
Type |
Default |
Notes |
|---|---|---|---|
Scope |
option |
Global |
Global: Modify shared variables. Local: Modify this node’s variables |
Variable |
variable_name |
Variable to modify |
|
Input |
option |
Current Variable |
Current Variable: operate on the destination variable. Source Variable: read one variable and write the result into another. |
Src Scope |
option |
Local |
Source variable scope when Input is Source Variable |
Source Var |
variable_name |
Variable to read before applying the math operation |
|
Type |
option |
Number |
Choose the authored value shape. Math handles numbers, vectors, array numeric/index operations, and Timer variable time adjustments. |
Operation |
option |
Add |
Math operation to perform on the variable |
Value |
float |
0.0 |
Value to use in the operation |
Preset |
option |
None |
Optional post-operation unit conversion for numeric results |
Operation |
option |
Set |
Vector operation |
Value |
vector2 |
[0, 0] |
Vector2 value |
Value |
vector3 |
[0, 0, 0] |
Vector3 value |
Scalar |
float |
1.0 |
Scalar multiplier for Scale operation |
Operation |
option |
Length |
Length: number of elements. Get At: read one element by Index. Set At: write one element by Index (typed). Sum / Average / Min / Max: aggregate over numeric (Integer/Float) elements, skipping non-numeric entries. |
Index |
int |
0 |
Index used by Get At / Set At |
Value Type |
option |
Float |
Literal value type written by Array Set At |
Integer |
int |
0 |
Integer value written by Set At |
Float |
float |
0.0 |
Float value written by Set At |
Boolean |
bool |
False |
Boolean value written by Set At |
Text |
string |
String/resource path written by Set At |
|
Vector2 |
vector2 |
[0, 0] |
Vector2 value written by Set At |
Vector3 |
vector3 |
[0, 0, 0] |
Vector3 value written by Set At |
Color |
color |
[1, 1, 1, 1] |
Color value written by Set At |
Array |
string |
[] |
Array literal written with Godot/JSON-style syntax, for example [1, “res://audio.wav”] |
Clamp |
bool |
False |
Apply min/max constraints after operation |
Min |
float |
0.0 |
Minimum allowed value |
Max |
float |
100.0 |
Maximum allowed value |
Operation |
option |
Add Seconds |
Timer dictionary field to modify |
Seconds |
float |
0.0 |
Value in seconds for the timer operation |
Verbose |
bool |
False |
Log Math operations (controlled by ladybug button) |
Notes¶
Destination variables are created automatically when missing
Division by zero is a safe no-op
Clampuses brick min/max values, then the final write still respects variable-schema constraints if they existSource-variable mode works for Number, Vector2/Vector3, and Array
Array
Set Atcan write integers, floats, booleans, strings/resource paths, vectors, and nested arrays without coercing everything to float.