Particle¶
Category: Executor Tier: Basic
Purpose¶
Controls GPUParticles2D and CPUParticles2D emission states for gameplay bursts, lingering effects, and one-shot visual cues.
Visual Reference¶

Runtime Behavior¶
Properties
Action (Enum, “Emit”):
Emit: Enables emission and keeps the particle node running.
Stop: Disables emission.
One-Shot: Restarts the emitter and fires exactly one cycle.
Target Node (String, “”): Optional particle node name or path. If empty, the executor uses the runtime host or the first particle descendant it finds.
Speed Scale (Float, 1.0): Adjusts the particle simulation speed.
Amount Multiplier (Float, 1.0): Scales the emitter amount against its saved base amount.
Verbose (Bool, false): Hidden inspector debug flag. Logs the resolved particle target and the applied action.
Properties¶
Property |
Type |
Default |
Notes |
|---|---|---|---|
Action |
option |
Emit |
Emit starts or continues the burst. Stop halts emission. One-Shot restarts and fires one burst. |
Target |
string |
Particle node name or relative path (empty = self/first particle descendant) |
|
Speed |
float |
1.0 |
Emission simulation speed scale |
Count |
float |
1.0 |
Scales the particle amount against the emitter’s base amount |
Verbose |
bool |
False |
Log particle operations (controlled by ladybug button) |