XR Avatar

Category: Executor Tier: Pro

Purpose

Drives skeletal and blend-shape data from XR trackers onto visual meshes.

Visual Reference

As added to your scene
XR Avatar brick as it appears in the GDLink editor

Runtime Behavior

Inputs

  • Activate (Boolean): When true, continuously drive the target skeleton/mesh from tracker data each tick.

Properties

Core (always visible)

  • avatar_target (Enum, default "Hand"): Hand, Body, Face

  • update_frequency (Enum, default "Every Frame"): Every Frame, Physics Tick

Hand Mode (visible_if: {avatar_target: "Hand"})

  • tracker_hand (Enum): Left, Right

  • target_skeleton (NodePath): Path to Skeleton3D node.

  • hide_when_lost (Bool, default true): Hide hand mesh when tracking is lost.

  • bone_update (Enum, default "Full"): Full (position + rotation), Rotation Only

Body Mode (visible_if: {avatar_target: "Body"})

  • tracker_name (String, default "PrimaryBody"): XRBodyTracker name.

  • target_skeleton (NodePath): Path to Skeleton3D node.

  • selective_tracking (Flags, default Full): Full, Upper Body, Lower Body, Hands Only

  • bone_update (Enum, default "Full"): Full, Rotation Only

Face Mode (visible_if: {avatar_target: "Face"})

  • face_tracker (String, default "PrimaryFace"): XRFaceTracker name.

  • target_mesh (NodePath): Path to MeshInstance3D with blend shapes.

  • face_mapping (Enum, default "Auto-Map"): Auto-Map (match blend shape names), Manual (explicit mapping table)


Generated UI Mockup — showing expanded properties
XR Avatar
-
x
Name:
Label this brick...
Target:
Hand
Update:
Every Frame
Skeleton:
v
Bones:
Full
Tracker:
PrimaryBody
v
Skeleton:
v
Tracker:
PrimaryFace
v
Mesh:
v
Mapping:
Auto-Map
Hand
Right
Hide Lost
Region
Full
Bones
Full

Properties

Property

Type

Default

Notes

Target

option

Hand

Avatar driving mode

Update

option

Every Frame

How often to sync tracker data

Hand

option

Right

Which hand to drive

Skeleton

string

Path to Skeleton3D node

Hide Lost

bool

True

Hide hand mesh when tracking is lost

Bones

option

Full

Full transform or rotation only

Tracker

string

PrimaryBody

XRBodyTracker name

Skeleton

string

Path to Skeleton3D node

Region

option

Full

Body regions to drive

Bones

option

Full

Full transform or rotation only

Tracker

string

PrimaryFace

XRFaceTracker name

Mesh

string

Path to MeshInstance3D with blend shapes

Mapping

option

Auto-Map

Auto-Map: match blend shape names. Manual: explicit table