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Documentation

  • Getting Started
    • How to Get GDLink
    • Installing & Using GDLink for your Project
    • The GDLink Toolset
  • Core Concepts
    • Logic Bricks
    • Listeners, Gates, Executors
    • Variables
    • States
    • Runtime Model
  • Guides
    • 2D and UI Workflows
    • 3D Workflows
    • XR Workflows
    • Debugging
  • Logic Reference
    • Listener Reference
      • Always
      • Delay
      • Keyboard
      • Mouse
      • Cursor
      • Gamepad
      • Touch
      • UI Hover
      • UI Click
      • Collision
      • Ray
      • Near
      • Radar
      • Transform
      • Movement
      • Gravity
      • Variable
      • Random
      • Inventory
      • Message
      • Signal
      • XR Input
      • XR Tracking
      • XR Ray
    • Gate Reference
      • AND
      • OR
      • XOR
      • NAND
      • NOR
      • Expression
      • State
      • GDScript
      • XR
    • Executor Reference
      • Motion2D
      • Motion3D
      • Gravity
      • Path
      • Vehicle3D
      • Servo
      • Track To
      • Transform2D
      • Transform3D
      • Visibility
      • Material
      • Advanced Material Shader
      • Light
      • Particle
      • Sprite
      • Animation
      • Camera
      • SpringArm3D
      • Parent
      • Edit Object
      • Sound
      • Vibration
      • Mouse
      • Cursor
      • Timer
      • Window
      • Scene
      • Game
      • Inventory
      • UI Parameters
      • UI Visibility
      • Label
      • State
      • Variable
      • Math
      • Random
      • Message
      • Signal
      • Print
      • Group
      • XR Session
      • XR Haptic
      • XR Movement
      • XR Interaction
      • XR Player Body
      • XR Slider
      • XR Avatar
      • XR Passthrough
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How to Get GDLink¶

Start here before installing the addon in Godot.

1. The quickest way in: the Godot Asset Store¶

On Godot 4.7 and later, open the Asset Store tab in the editor, search for GDLink, and hit Download. That’s it — no account, no key, no checkout.

What you get there is GDLink Lite: the full Basic feature set, packaged so it just works. It carries its own license, so there is nothing to paste in and nothing to activate. It is not a trial and it does not expire.

The same package is on the GDLink asset page if you’d rather download it in a browser.

If Lite covers what you’re building, you’re done — head straight to Installing & Using GDLink for your Project.

Then consider Basic¶

Basic is the natural next step from Lite. Still free, still no strings attached — just a little paperwork.

The bricks are identical. What you gain is the people: a Basic key puts you on the release-notes email and into the GDLink Discord, where product support actually happens — #basic-lounge for questions and #it-support-basic when something is genuinely broken.

Lite is deliberately zero-signup, which also means we have no way to reach you. Basic is simply how we can tell you a fix shipped, and how you can reach us.

2. If you want 3D or XR: the official GDLink site¶

Plus and Pro are bought from the official GDLink page, which carries current pricing, download, and release information:

Get GDLink →

The link opens directly at the Get GDLink card under Help us keep building. From there you’ll see the live button state — current pricing, pre-launch notes, or the checkout overlay if it’s open.

3. Choose the GDLink tier that fits your project¶

GDLink is one addon with tier-based unlocks:

  • Lite — what the Godot Asset Store gives you. The Basic feature set, with no key to enter and nothing to sign up for.

  • Basic — free forever; the same 2D and UI tools as Lite, plus release-notes email and Discord community support. Activated with a GDLink license key.

  • Plus — tested 3D workflows in addition to the Basic feature set.

  • Pro — advanced workflows, XR support, and future premium features.

If you are just learning GDLink or building a 2D/UI prototype, start with Lite, then pick up a free Basic key once you know you’re sticking with it. Moving up later does not mean reinstalling — you enter a Basic, Plus, or Pro key in the same place, and any extra bricks appear in the catalog.

Bricks above your tier stay visible in the brick menu, greyed out, with a tooltip naming the tier they need — so you can see what the rest of GDLink does before deciding whether you want it.

4. Keep your license information private¶

After you receive access, keep your license key, receipt, or account details somewhere safe. Do not show license keys in tutorial recordings, screenshots, or public support posts.

5. Continue to installation¶

Once you have the GDLink addon package, head over to Installing & Using GDLink for your Project to drop it into your project and activate your license.

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Installing & Using GDLink for your Project
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Getting Started
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On this page
  • How to Get GDLink
    • 1. The quickest way in: the Godot Asset Store
      • Then consider Basic
    • 2. If you want 3D or XR: the official GDLink site
    • 3. Choose the GDLink tier that fits your project
    • 4. Keep your license information private
    • 5. Continue to installation