Light¶
Category: Executor Tier: Basic
Purpose¶
Provides a compact, gameplay-focused runtime control surface for Godot Light2D and Light3D nodes.
Visual Reference¶
As added to your scene

Runtime Behavior¶
Implemented natively in C++ (
LightExecutor)Writes directly to Godot
Light2D/Light3DpropertiesEmits verbose proof strings in the format:
[Light] exec_name | Mode | target=LightType |...
These logs are the canonical parameter-proof path for automated coverage.
Generated UI Mockup — showing expanded properties
Light
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Name:
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Properties¶
This brick does not expose a generated property table yet. See the source specification for implementation notes.