Light

Category: Executor Tier: Basic

Purpose

Provides a compact, gameplay-focused runtime control surface for Godot Light2D and Light3D nodes.

Visual Reference

As added to your scene
Light brick as it appears in the GDLink editor

Runtime Behavior

  • Implemented natively in C++ (LightExecutor)

  • Writes directly to Godot Light2D / Light3D properties

  • Emits verbose proof strings in the format:

[Light] exec_name | Mode | target=LightType |...

These logs are the canonical parameter-proof path for automated coverage.

Generated UI Mockup — showing expanded properties
Light
-
x
Name:
Label this brick...

Properties

This brick does not expose a generated property table yet. See the source specification for implementation notes.