Always¶
Category: Listener Tier: Basic
Purpose¶
The Always listener continuously outputs a positive pulse every tick, providing a constant activation signal for testing and basic logic flows.
Visual Reference¶

Runtime Behavior¶
Inputs None
Outputs
Pulse (Boolean): Always true (positive pulse every tick)
Properties
use_pulse_mode (Boolean, true): When true, the listener pulses on a skip cadence (see
frequency). When false, it fires continuously every physics tick (classic “always on” mode).frequency (Integer, 0): Number of ticks to skip between pulses while
use_pulse_mode=true.0= fire every tick,30= fire once every half-second at 60 fps, etc.invert (Boolean, false): Output the logical inverse. With continuous mode the listener becomes always-false; with pulse mode, the skipped ticks are reported as
trueand the scheduled pulse tick flips tofalse. Useful for “silence canary” demos and watchdog-style guards.
Execution Behavior
Tick Behavior
With
use_pulse_mode=false, every physics tick outputs a positive pulse (continuous mode).With
use_pulse_mode=true, the listener outputs a positive pulse, then skipsfrequencyticks before the next pulse.frequency=0behaves like continuous mode.When
invert=true, the listener outputs the logical inverse of the above behaviors (false during the would-be pulse window, true otherwise).Scene-start one-shot logic is handled by
Delaywithdelay=0andrepeat=false;Alwaysdoes not have a one-shot mode.
State Changes
Initial state: ACTIVE
Persistent state: ACTIVE
No state transitions
Edge Detection
Positive pulse: Generated every tick (ACTIVE -> ACTIVE)
Negative pulse: Never generated
Examples
Basic Usage
…
Properties¶
Property |
Type |
Default |
Notes |
|---|---|---|---|
Pulse |
bool |
True |
If enabled, pulse every N ticks (skip path). If disabled, trigger continuously every tick. |
Skip |
int |
0 |
Number of ticks to skip between pulses (0 = no skipping) |
Invert |
bool |
False |
Invert output (silence until pulse would fire) |