Vibration

Category: Executor Tier: Basic

Purpose

Triggers gate/gamepad rumble for tactile feedback.

Visual Reference

As added to your scene
Vibration brick as it appears in the GDLink editor

When To Use

1. Weapon Fire

Keyboard Listener (Key: "Space", Tap: true)
-> AND Gate
-> Vibration Executor (Pattern: Pulse, Intensity: 0.7, Duration: 0.1)
-> Sound Executor (Play: "gunshot.wav")

Short vibration on each shot.

2. Explosion Impact

Collision Listener (Group: "explosives")
-> AND Gate
-> Vibration Executor (Pattern: Ramp Down, Intensity: 1.0, Duration: 0.5, Strong: 1.0, Weak: 0.5)

Heavy rumble that fades.

3. Low Health Heartbeat

Property Listener (Global "health" < 20)
-> Always Listener (Pulse: 1 second)
-> AND Gate
-> Vibration Executor (Pattern: Pulse, Intensity: 0.3, Duration: 0.15)

Rhythmic pulse when low health.

4. Driving Engine

Property Listener (Global "engine_on" == true)
-> Always Listener
-> AND Gate
-> Vibration Executor (Pattern: Continuous, Intensity: 0.4, Duration: 0.1, Strong: 0.6, Weak: 0.2)

Continuous engine rumble (retriggered every 0.1s).

5. Charging Attack

Keyboard Listener (Key: "C", Hold: true)
-> AND Gate
-> Vibration Executor (Pattern: Ramp Up, Intensity: 0.8, Duration: 2.0)

Vibration intensifies as attack charges.

Runtime Behavior

Executes: Sends vibration command to game gate

Generated UI Mockup — showing expanded properties
Vibration
-
x
Name:
Label this brick...
Target:
Gamepad
Device:
0
v
Pattern:
Pulse
Intensity
0.5
v
Duration
0.2
v
Verbose

Properties

Property

Type

Default

Notes

Target

option

Gamepad

Gamepad: rumble a connected controller. Handheld: vibrate the phone (Android native + Web via navigator.vibrate). iOS Safari does not support web vibration.

Device

int

0

Gamepad device ID (0 = first connected gamepad)

Pattern

option

Pulse

Pulse: fire once per activation | Continuous: re-trigger every tick while gate is active

Intensity

float

0.5

Vibration strength (0.0-1.0). Ignored when Target=Handheld (browser/OS controls amplitude).

Duration

float

0.2

How long to vibrate in seconds

Verbose

bool

False

Log vibration dispatch to console (controlled by ladybug button)