UI Visibility

Category: Executor Tier: Basic

Purpose

Shows or hides UI Control nodes.

Visual Reference

As added to your scene
UI Visibility brick as it appears in the GDLink editor

When To Use

  • Show pause menu

  • Hide tooltip

  • Toggle inventory panel

  • Show/hide HUD elements

Generated UI Mockup — showing expanded properties
UI Visibility
-
x
Name:
Label this brick...
Target Ui:
v
Operation:
v
Recursive:
v

Properties

Property

Type

Default

Notes

target_ui

String, “”

Path to Control node

operation

String, “Toggle”

Visibility operation - Show, Hide, or Toggle

recursive

Boolean, false

Apply to all children