OR

Category: Gate Tier: Basic

Purpose

Outputs TRUE when ANY connected input listener is active.

Visual Reference

As added to your scene
OR brick as it appears in the GDLink editor

When To Use

  • Alternative inputs (keyboard OR gamepad)

  • Multiple trigger conditions (timer done OR health low)

  • Fallback behaviors (primary failed OR secondary triggered)

  • Emergency systems (fire alarm OR smoke detector)

  • Any-of conditions (hit by bullet OR explosion OR fall damage)

Runtime Behavior

Triggers: When at least one connected input is TRUE

Generated UI Mockup — showing expanded properties
OR
-
x
Type:
OR

Properties

Property

Type

Default

Notes

Type

option

OR

Logic gate type - change without reconnecting

Example Use Cases

Alternative Movement Inputs:

Sample inspector layout removed for compatibility.

Multiple Win Conditions:

Sample inspector layout removed for compatibility.

Emergency Stop:

Sample inspector layout removed for compatibility.

Any Damage Source:

Sample inspector layout removed for compatibility.