Variable¶
Category: Listener Tier: Basic
Purpose¶
Monitors Global or Local variables and triggers when a comparison condition is met.
When To Use¶
Health checks (HP < 20 triggers low health warning)
Score milestones (Score >= 100 triggers achievement)
Ammo management (Ammo == 0 triggers reload)
State machines (State == “attacking” triggers animation)
Resource monitoring (Energy > 50 allows special ability)
Runtime Behavior¶
Is Empty/Is Not Emptycover String length 0, Array empty, Dictionary empty, NIL.In Rangeis numeric and works on the resolved subfield value, so e.g.remaining_seconds In Range [0, 30]fires when a countdown timer enters the last 30 seconds._system_timeis published every frame byGlobalVariablesManager._process- read-only, name-reserved.Transform field extraction keeps Expose’s full-transform variable usable in graph decisions without requiring separate position/rotation/scale variables for every case.
Properties¶
This brick does not expose a generated property table yet. See the source specification for implementation notes.
Example Use Cases¶
Low Health Warning:
Property(scope=Local, name=HP, value=20, test=Less) -> AND -> Material(red)
// Turn red when health drops below 20
Score Milestone:
Property(scope=Global, name=Score, value=100, test=Greater or Equal) -> AND -> Sound(achievement)
// Play sound when score reaches 100
Ammo Check Before Shooting:
Sample inspector layout removed for compatibility.
State Machine Trigger:
Property(scope=Local, name=State, value=dead, test=Equal) -> AND -> Visibility(false)
// Hide object when state is "dead"