Label¶
Category: Executor Tier: Basic
Purpose¶
Writes formatted text into a target UI node.
Visual Reference¶

Runtime Behavior¶
Inputs
Activate (Boolean): Writes the formatted text when triggered.
Properties
property_name (String,
"")Variable name to read and display.
scope (Enum,
Global)Local: reads from the target host node’smetadata/local_variables.Global: reads from/root/GDLinkGlobals.
prefix (String,
"")Prepended before the resolved value.
suffix (String,
"")Appended after the resolved value.
decimals (Int,
2)Decimal precision applied to float values.
target_node (String,
"")Optional node identifier for the label/readout target.
Empty string means “write to the executor’s host node”.
Properties¶
Property |
Type |
Default |
Notes |
|---|---|---|---|
Mode |
option |
Set |
Set writes a value/literal once. Typewrite reveals String, Number, Array, or Narration data character-by-character. Goto Narration jumps to a specific entry index (NPC dialog branching). |
Target Index |
int |
0 |
[Goto Narration] Zero-based index of the Narration entry/group line to jump to. |
Target Node |
string |
Name of Label/Label3D/RichTextLabel node (empty = self) |
|
Variable |
variable_name |
Variable to display |
|
Scope |
option |
Global |
Variable scope |
Array Index |
int |
0 |
If Variable is an Array, display this element |
Idx Source |
option |
Manual |
Manual uses Array Index. Variable reads an Integer variable. |
Idx Var |
variable_name |
Integer variable used as the Label array index |
|
Idx Scope |
option |
Local |
|
Prefix |
string |
Text before value |
|
Suffix |
string |
Text after value |
|
Decimals |
int |
2 |
Decimal places for floats |
Time Format |
option |
Default |
Render Float/Int values (and Array elements) as durations in the chosen format. Default uses Decimals. |
Chars/sec |
float |
30.0 |
Default reveal speed in characters per second |
Source |
option |
Slots |
Slots: 4 flat data variables. Group: a single Array/Narration Group variable played line-by-line. |
Group Var |
variable_name |
Array or Narration Group variable played line-by-line |
|
Group Scope |
option |
Local |
|
Array Index |
int |
0 |
If a Typewrite slot variable is an Array, reveal this element |
Idx Source |
option |
Manual |
Manual uses Array Index. Variable reads an Integer variable. |
Idx Var |
variable_name |
Integer variable used as the Typewrite array index |
|
Idx Scope |
option |
Local |
|
Data 1 |
variable_name |
Variable holding String, Number, Array, or Narration data (BBCode + {Tokens} OK for text) |
|
Scope 1 |
option |
Global |
|
Speed 1 |
float |
0.0 |
Per-entry speed override (0 = use default Chars/sec) |
Data 2 |
variable_name |
Variable holding String, Number, Array, or Narration data (BBCode + {Tokens} OK for text) |
|
Scope 2 |
option |
Global |
|
Speed 2 |
float |
0.0 |
Per-entry speed override (0 = use default Chars/sec) |
Data 3 |
variable_name |
Variable holding String, Number, Array, or Narration data (BBCode + {Tokens} OK for text) |
|
Scope 3 |
option |
Global |
|
Speed 3 |
float |
0.0 |
Per-entry speed override (0 = use default Chars/sec) |
Data 4 |
variable_name |
Variable holding String, Number, Array, or Narration data (BBCode + {Tokens} OK for text) |
|
Scope 4 |
option |
Global |
|
Speed 4 |
float |
0.0 |
Per-entry speed override (0 = use default Chars/sec) |
Skip on Retrigger |
bool |
True |
If a re-trigger arrives while still revealing, snap to fully revealed instead of advancing |
Auto-advance |
bool |
False |
Automatically advance to the next narration entry after Auto Delay seconds |
Auto Delay |
float |
1.5 |
Seconds to wait after a narration entry completes before auto-advancing |
Loop |
bool |
False |
After the last narration entry, restart from the first |
Only Lines |
string |
Optional comma-separated 0-based indices (e.g. “0,2,4”). When non-empty, Typewrite advances only through these entries in order. Empty = play all in sequence. |
|
Expose State |
bool |
False |
Write narration runtime state (index, is_playing, is_finished, chars_revealed, total_chars) to a variable namespace each tick — drives sound-on-character / per-line callbacks. |
State Prefix |
string |
narration |
Variable namespace for exposed narration state. Writes {prefix}_index, {prefix}_is_playing, etc. |
State Scope |
option |
Local |
Where to write exposed narration state. |
Verbose |
bool |
False |
Log Label operations (controlled by ladybug button) |
Example Use Cases¶
Timer / System Time HUD:
Use a
Timervariable andTimerexecutor for gameplay timers.Add a
Labelexecutor withproperty_name = race_timer,scope = Local, andtarget_nodepointing at the HUD label. Timer dictionaries render using their storedformat.For wall-clock text, use Set mode with
text_content = "{_system_time.hms}"or"{_system_time.formatted}".
Clock listener remains registered for old scenes, but new authoring should read Timer variables or _system_time directly.