NOR¶
Category: Gate Tier: Basic
Purpose¶
Outputs TRUE when NONE of the connected inputs are active.
Visual Reference¶
As added to your scene

When To Use¶
Idle detection (no input from player)
Safe states (no hazards present)
Default behaviors (when nothing else is active)
“None of the above” conditions
Negative conditions (not this, not that, not anything)
Runtime Behavior¶
Triggers: When ALL connected inputs are FALSE (inverse of OR)
Generated UI Mockup — showing expanded properties
NOR
-
x
Type:
NOR
Properties¶
Property |
Type |
Default |
Notes |
|---|---|---|---|
Type |
option |
NOR |
Logic gate type - change without reconnecting |
Example Use Cases¶
Idle Animation:
Sample inspector layout removed for compatibility.
Safe to Proceed:
Sample inspector layout removed for compatibility.
Default Behavior:
Sample inspector layout removed for compatibility.
All Clear Check:
Sample inspector layout removed for compatibility.