NOR

Category: Gate Tier: Basic

Purpose

Outputs TRUE when NONE of the connected inputs are active.

Visual Reference

As added to your scene
NOR brick as it appears in the GDLink editor

When To Use

  • Idle detection (no input from player)

  • Safe states (no hazards present)

  • Default behaviors (when nothing else is active)

  • “None of the above” conditions

  • Negative conditions (not this, not that, not anything)

Runtime Behavior

Triggers: When ALL connected inputs are FALSE (inverse of OR)

Generated UI Mockup — showing expanded properties
NOR
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x
Type:
NOR

Properties

Property

Type

Default

Notes

Type

option

NOR

Logic gate type - change without reconnecting

Example Use Cases

Idle Animation:

Sample inspector layout removed for compatibility.

Safe to Proceed:

Sample inspector layout removed for compatibility.

Default Behavior:

Sample inspector layout removed for compatibility.

All Clear Check:

Sample inspector layout removed for compatibility.