Mouse

Category: Executor Tier: Basic

Purpose

Native mouse-control surface for the shipped runtime-safe mouse input use case: - FPS-style mouse look on Node3D Saved scenes that use Cursor Visibility remain supported, but new cursor graphics, visibility, confinement, capture, and animation work should use Cursor Executor.

Visual Reference

As added to your scene
Mouse brick as it appears in the GDLink editor
Generated UI Mockup — showing expanded properties
Mouse
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x
Name:
Label this brick...

Properties

This brick does not expose a generated property table yet. See the source specification for implementation notes.

Notes

  • This brick is not the dialogue/typewriter surface and is not the drag/drop authoring surface.

  • If future mouse gameplay flows are shipped, they should get explicit runtime implementation plus a second P3 pass instead of silently reusing the old placeholder fields.


Last Updated: 2026-04-18