Mouse¶
Category: Executor Tier: Basic
Purpose¶
Native mouse-control surface for the shipped runtime-safe mouse input use case: - FPS-style mouse look on Node3D Saved scenes that use Cursor Visibility remain supported, but new cursor graphics, visibility, confinement, capture, and animation work should use Cursor Executor.
Visual Reference¶
As added to your scene

Generated UI Mockup — showing expanded properties
Mouse
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x
Name:
Label this brick...
Properties¶
This brick does not expose a generated property table yet. See the source specification for implementation notes.
Notes¶
This brick is not the dialogue/typewriter surface and is not the drag/drop authoring surface.
If future mouse gameplay flows are shipped, they should get explicit runtime implementation plus a second P3 pass instead of silently reusing the old placeholder fields.
Last Updated: 2026-04-18