Group¶
Category: Executor Tier: Basic
Purpose¶
Collection is retained as a compatibility concept only.
Visual Reference¶
As added to your scene

Generated UI Mockup — showing expanded properties
Group
-
x
Name:
Label this brick...
Operation:
Add to Group
Group Name:
v
Target Object:
self
v
Method Name:
v
Method Arg:
v
Properties¶
Property |
Type |
Default |
Notes |
|---|---|---|---|
Operation |
option |
Add to Group |
Collection operation |
Group Name |
string |
Godot group name (e.g., ‘enemies’, ‘collectibles’) |
|
Target Object |
string |
self |
Object to add/remove (self = owner, or name/path) |
Method Name |
string |
[Call Method] Function to call on all group members |
|
Method Arg |
string |
[Call Method] Optional argument (as string) |
Notes¶
This consolidation reduces duplicated menu surface and keeps the queue focused on bricks that still need real P3 work.
If old discussion or backlog notes mention
Collection, interpret that as Group unless explicitly stated otherwise.
Last Updated: March 30, 2026
Status: Folded into Group
Priority: N/A (handled by Group)