Group

Category: Executor Tier: Basic

Purpose

Collection is retained as a compatibility concept only.

Visual Reference

As added to your scene
Group brick as it appears in the GDLink editor
Generated UI Mockup — showing expanded properties
Group
-
x
Name:
Label this brick...
Operation:
Add to Group
Group Name:
v
Target Object:
self
v
Method Name:
v
Method Arg:
v

Properties

Property

Type

Default

Notes

Operation

option

Add to Group

Collection operation

Group Name

string

Godot group name (e.g., ‘enemies’, ‘collectibles’)

Target Object

string

self

Object to add/remove (self = owner, or name/path)

Method Name

string

[Call Method] Function to call on all group members

Method Arg

string

[Call Method] Optional argument (as string)

Notes

  • This consolidation reduces duplicated menu surface and keeps the queue focused on bricks that still need real P3 work.

  • If old discussion or backlog notes mention Collection, interpret that as Group unless explicitly stated otherwise.


Last Updated: March 30, 2026
Status: Folded into Group
Priority: N/A (handled by Group)