Edit Object¶
Category: Executor Tier: Plus
Purpose¶
Perform bounded scene-tree operations at runtime without dropping into custom script glue.
Visual Reference¶

Properties¶
Property |
Type |
Default |
Notes |
|---|---|---|---|
Operation |
option |
Add Object |
Object operation |
Scene Path |
string |
[Add Object] Path to .tscn file to instantiate |
|
Position |
vector3 |
[0, 0, 0] |
[Add Object] Spawn position offset from spawn node (X/Y/Z) |
Rotation (deg) |
vector3 |
[0, 0, 0] |
[Add Object] Spawn rotation offset in degrees |
Parent Mode |
option |
Self |
[Add Object] Where to parent spawned object |
Parent Path |
string |
[Add Object] NodePath or name for Named Node parent mode |
|
Store Name |
variable_name |
[Add Object] Store spawned node name in a local variable |
|
Lifetime (s) |
float |
0.0 |
[Add Object] Auto-delete spawned node after N seconds (0 = never) |
Object Name |
string |
self |
[End Object] Name/path of object to delete (self = owner, * = wildcard prefix) |
End Children |
bool |
True |
[End Object] queue_free the target itself (True) or only its children (False) |
Mesh Path |
string |
[Replace Mesh] Path to mesh resource (.tres or .res) |
|
Scale |
vector3 |
[1, 1, 1] |
[Set Scale] New scale to apply (works on Node2D and Node3D) |
Target Mode |
option |
Object |
[Track To] Track a named object or a fixed world-space position |
Target Object |
string |
[Track To] Name/path of the object to face |
|
Target Position |
vector3 |
[0, 0, 0] |
[Track To] World-space position to face |
Track Axis |
option |
-Z |
[Track To] Which axis on this node points at the target |
Verbose |
bool |
False |
Log operation details to console (controlled by ladybug button) |
Notes¶
This spec reflects the current gameplay-first shipped surface, not the older design-era “mirror everything” plan.
Deep engine authoring stays in the native Godot inspector when it is outside the narrow runtime-control surface GDLink is intended to expose.
Last Updated: 2026-06-01 Version: v0.9.3-dev2