UI Parameters¶
Category: Executor Tier: Basic
Purpose¶
Reads from and writes to Godot Control nodes at runtime.
Visual Reference¶

Properties¶
Property |
Type |
Default |
Notes |
|---|---|---|---|
Target UI (Optional) |
string |
Leave empty to target the Control that owns this graph. Set a relative path only when intentionally driving a different Control. |
|
Mode |
option |
Get |
Get reads from UI → variable; Set writes variable/literal → UI |
Control |
option |
Slider |
Type of UI Control node |
Read |
option |
value |
Read raw value, ratio (0.0-1.0), or percent (0-100) from a Range control |
Read |
option |
selected_index |
Read selected index (int) or selected text (string) |
Variable |
variable_name |
Variable to store the read value |
|
Scope |
option |
Local |
Variable scope |
Text |
string |
Text value to set on the control |
|
Value |
float |
0.0 |
Numeric value to set on the control (raw source value when Use % is enabled) |
Checked |
bool |
False |
Toggle state to set |
Color |
color |
[1, 1, 1, 1] |
Color value to set |
Use % |
bool |
False |
Scale raw values against Max Value. Get stores 0-100; Set writes a scaled percent into the control range. |
Max Value |
float |
100.0 |
Reference max for percent conversion (for example: max health = 2500) |
Verbose |
bool |
False |
Log UI Parameters operations (controlled by ladybug button) |
Property |
string |
text |
[Legacy] Raw property name |
Type |
option |
String |
[Legacy] |
Int Val |
int |
0 |
[Legacy] |
Vec X |
float |
0.0 |
[Legacy] |
Vec Y |
float |
0.0 |
[Legacy] |