Inventory¶
Category: Executor Tier: Basic
Purpose¶
Provides all runtime inventory mutations — creating the inventory, adding/removing/moving items, and refreshing the UI — in a single brick surface.
Visual Reference¶
As added to your scene

Generated UI Mockup — showing expanded properties
Inventory
-
x
Name:
Label this brick...
Properties¶
This brick does not expose a generated property table yet. See the source specification for implementation notes.