Inventory

Category: Executor Tier: Basic

Purpose

Provides all runtime inventory mutations — creating the inventory, adding/removing/moving items, and refreshing the UI — in a single brick surface.

Visual Reference

As added to your scene
Inventory brick as it appears in the GDLink editor
Generated UI Mockup — showing expanded properties
Inventory
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x
Name:
Label this brick...

Properties

This brick does not expose a generated property table yet. See the source specification for implementation notes.